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Old Aug 26, 2006, 08:44 AM // 08:44   #1
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Default Need advices to play against NR

Hello, i always play balanced in TA like this:
a thumper or a shock
a blindbot or a ineptitude
a surger or an e-surge or a shutdown expel
a boon (me)

When i play against them, i put off my boon but i win only 3/4 of times and i loose when playing against RezQ 's NR.

Regards
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Old Aug 26, 2006, 12:07 PM // 12:07   #2
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Try killing the NR and interrupting the next one, blinding the spirit spammer right before he oath shots, ineptituding/clumsiness his oath shot, diversion his oath shot, etc.

If you can just shut down the spirit spammers oath shot and kill any NRs that are allready down it should be a piece of cake.
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Old Aug 26, 2006, 09:25 PM // 21:25   #3
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Simple; Out play them.
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Old Aug 27, 2006, 08:33 PM // 20:33   #4
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Err.. yeah, if you're going to stick with your antimelee/melee/shutdown/boonprot build, you're just simply going to have to out play them

However, there are so called "tools" you can use to boost your chances against NR/Tranq. However, these Tools may hurt your performance vs. Other builds such as the ones similar/simple like what you run.

Melee Tools: Wild Blow + Distracting Blow is a very nice tool to use against NR/Tranq. Also, plaguetouch can help if you're shooting for the spirits. If you have a smart melee guy running with WildBlow+Distblow NR/Tranq will go much easier. (ROFL used a Sword Ranger for this >_>)

Mesmer Tools: Psychic Distraction Seems to be an answer to the trapper in NR Tranq for many people

Monk: Run BL

Anti Warrior (just tips): A blind bot with ward v. mel or heal other will be good. Also, if you're inept mesmer is good at timing frenzy+inept, it can be a very sharp edge... Regardless, good Nr/Tranqs will more or likely interrupt your anti melee skill. (yes, even blind if they have nr up) So bring some good secondary skills

Build Modify:

If you're sick of running the same old melee/shutdown/antiwar/monk go do something like 2 melee + anti melee + Monk or 2 Melee + Rt/Me(mantra) Rit + BL Monk. You wont even have to kill NR... but this build obviously gets owned against good balanced groups, but I defenitely had some good experience with this.

IWAY is also another good method... Martyr Trapper/Spirit Spammer + 3 W/Rs.

Lots of ways, but people are hesitant to run modified anti-nr tranq builds because they tend to be weak against other groups or just plain boring.
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Old Aug 27, 2006, 09:26 PM // 21:26   #5
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Blessed Light ftw
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Old Aug 27, 2006, 11:11 PM // 23:11   #6
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Quote:
Originally Posted by Lobotomizing Shocks
Also, if you're inept mesmer is good at timing frenzy+inept, it can be a very sharp edge... Regardless, good Nr/Tranqs will more or likely interrupt your anti melee skill. (yes, even blind if they have nr up) So bring some good secondary skills
If you're an inept mesmer as I've said just interrupt the spirit spammer's oath shot with clumsiness or ineptitude. Keep in mind that if you're using inept, you WILL have distortion, which should let you get off interrupts fairly reliably.
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Old Aug 28, 2006, 07:24 PM // 19:24   #7
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Quote:
Originally Posted by Zui
Simple; Out play them.
QFT. Try to pull their team members out of spirit range by having your boon prot sit outside of spirit range. A good NR team will not fall for the bait and will merely advance on you slowing putting up a new NR closer to your team, but a bad NR team...

Quote:
Originally Posted by TheOneMephisto
Try killing the NR and interrupting the next one
A sound strategy, but for this to work well the amount of effort into preventing NR being placed or killing it has to be minimal. Too much attention and effort spent on NR and you're ignoring their team while they kill you and your melee are bathing in dust traps.

Quote:
Originally Posted by TheOneMephisto
If you're an inept mesmer as I've said just interrupt the spirit spammer's oath shot with clumsiness or ineptitude.
Clumsiness does not interrupt an attack...it prevents an attack. The net result is the attack skill is NOT set to recharge so it becomes immediately available again. Ineptitude allows the attack to complete but causes damage and blindness upon the moment it completes. Therefore, ineptitude can be used to mess over oath shot, but clumsiness does not do much.
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Old Aug 28, 2006, 10:01 PM // 22:01   #8
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Quote:
Originally Posted by Divineshadows
Clumsiness does not interrupt an attack...it prevents an attack. The net result is the attack skill is NOT set to recharge so it becomes immediately available again. Ineptitude allows the attack to complete but causes damage and blindness upon the moment it completes. Therefore, ineptitude can be used to mess over oath shot, but clumsiness does not do much.
My bad. I guess I usually only get hit by clumsiness/inept when I'm on warrior, and adrenaline is different from recharge.
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Old Aug 28, 2006, 10:37 PM // 22:37   #9
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Quote:
Originally Posted by TheOneMephisto
My bad. I guess I usually only get hit by clumsiness/inept when I'm on warrior, and adrenaline is different from recharge.
Clumbsiness hurts a lot on the adrenaline attacks, but if the warrior happened to be using hammer with i-blow or bull's strike then the energy gets consumed but the skill is immediately available again for use without having to wait on recharge.
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Old Aug 29, 2006, 07:22 PM // 19:22   #10
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ya as said, playing against NR is all about out playing your opp. Remember your advantage is that:

-you have mobility. Your team isn't reliant on maintaining a set location.
-you should have more damage than a blessed light can heal through if your team is set up propperly. Just look at how iq recently beat evil, a blessed light just doesn't have the energy to keep up with heavy damage in the way a prot can. Same is true for a rit. Remember most rits are terrible when it comes to kiting. You can sit a warrior on a rit and they will get blasted, forcing them to kite, forcing them to stop doing what they do.

Tips:

-interrupt key skills. If you interrupt a NR from going down, you have 25 seconds to go nuts. NR builds often rely on conditional degen. Try to interrupt things like apply poison on their rangers.
-the trapper/spirit guy is the key to the build, get up in his face and they'll crumble.
-KD and interrupt are often a nice thing to have also a surge burner over a diversion spammer will put you at a massive advantage.
-have someone trigger the traps around the spirits so they can be taken out.
-don't play with warriors who stand in all 5 pulses of dust trap, they don't deserve to play with anyone and should practice.
-don't rely too heavily on hexes, but if you do, bring distortion.
-signet of humility anyone? I love signets you can cancel them to avoid interrupts, and it won't cost you any energy
-wild blow is ftw

have fun.
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Old Aug 29, 2006, 07:51 PM // 19:51   #11
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Quote:
Originally Posted by Van Goghs Ear
-don't play with warriors who stand in all 5 pulses of dust trap, they don't deserve to play with anyone and should practice.
What about if they're in frenzy? Doesn't that make them immune to dust trap damage?
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Old Aug 29, 2006, 09:17 PM // 21:17   #12
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Quote:
Originally Posted by sno
What about if they're in frenzy? Doesn't that make them immune to dust trap damage?
Those are the players that deserve the title "champion" of TA. Really all I can say is they are heroes in my eyes. 230-250 damage from a single dust trap is ftw. Making your monk (or other teammate) remove blind from you 3 or 4 times is ftw. My boon prot monk screamed on vent to kill NR right now, so I am going to frenzy up and bathe in a dust trap like any good warrior should.

Last edited by Divineshadows; Aug 29, 2006 at 09:19 PM // 21:19..
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Old Aug 31, 2006, 03:40 PM // 15:40   #13
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One copy of Spirit Transfer to turn it into a heal battery!

Actually, I think a Restoration Rit would work better with an NR/Tranq ranger than against one, being able to use spirit-synergistic heals (hi Mend Body and Soul, hihi Spirit Transfer) and using weapon spells + ashes with their synergistic heals to do their thing instead of relying on enchants

If you were super desperate to destroy spirits though, you could consider Consume Soul - although it is elite, it will turn an enemy spirit into a heal bomb for you and your guys.
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Old Sep 01, 2006, 03:24 AM // 03:24   #14
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theres only been one nr we've faced thats serious back when we started ta, eat rolled us with it on one of our 9th wins and seen as ta seemed to be empty we stuck wild blow on a thumper went straight back in and won, its not left his skillbar sinse either, very useful in ta
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Old Sep 01, 2006, 07:11 PM // 19:11   #15
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Quote:
Originally Posted by didi_killer
Hello, i always play balanced in TA like this:
a thumper or a shock
a blindbot or a ineptitude
a surger or an e-surge or a shutdown expel
a boon (me)

When i play against them, i put off my boon but i win only 3/4 of times and i loose when playing against RezQ 's NR.

Regards
Well heres a few pointers on raping RezQ's NR with your build:

-If running a blindbot, gale is probably the best interupt you can ask for, seeing it has a quick recharge and is thus spamable.
-Try to interupt NR as a pritority (watch out for rit/rangers they can be spirit spammers
-Get your surger on the trapper and not on the rit (i cant remember the last times we ran a BL....rits>BL in NR in our opinion T__T) or if you land on a 2 rit build with 2 thumpers/sins, get the ele on a communing rit, seeing as that will be the most stressful.
-The build essentially revolves around the trapper, if 1 person can shut him down while your warrior happily kills the rit, its perfect.
-And finally: kill preservation if you see it, people underestimate how good it is...
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Old Sep 08, 2006, 02:40 PM // 14:40   #16
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run this shock axe build, evis, exe, wild blow, distracting blow, shock.
GG trapper, U HAVE FAIL
usually when i run balance, i either run shock axe instead of thumper, or if u choose thumper, then have then monk shut down which is the mes/ele run gale, pull them and kill them or if u are running the shock axe, RUSH THEM, dont let them put dust trap up. and after that, if u got everything undercontrol, u pretty much got the whole game. nr, lol, got to love when i kicking ninja ass using my warrior. wild blow>trapper. GG
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Old Sep 08, 2006, 02:49 PM // 14:49   #17
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Quote:
Originally Posted by sno
What about if they're in frenzy? Doesn't that make them immune to dust trap damage?
actually, it turns the dust trap into a healing spring.
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Old Sep 10, 2006, 09:19 AM // 09:19   #18
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for a mesmer: unnatural signet?
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Old Sep 11, 2006, 12:00 AM // 00:00   #19
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Quote:
Originally Posted by Heinrich Deathlord
for a mesmer: unnatural signet?
No. Any descent NR team is going to have at least one copy of Distracting Shot. Most run two, in addition to Savage Shot, and usualy another interrupt(or more) in there too... Now, how hard is it to hit a 1s signet that someone needs to spam for it to do its job?

Against an extremely poor NR team with absolute idiots that you'd flawless in under 45 seconds anyway, unnatural signet would be leet.
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Old Sep 11, 2006, 12:11 AM // 00:11   #20
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Quote:
Originally Posted by Heinrich Deathlord
for a mesmer: unnatural signet?
As zui said, no. However, stuff like a lightning orb/hammer or a vapor blade can usually almost 1-hit KO a spirit.
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